An automated, cloud-based build extension designed to defend your game binaries against reverse engineering & tampering. No complex setup required.
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Initiate builds and track their processing through your Organization dashboard while our infrastructure handles resource-intensive workloads automatically.
Integrates with Unity's compilation process. Build servers operate at the engine/IL2CPP level without modifying your C# source code or local raw asset files.
Built for teams. Create an Organization, invite members, manage API keys, and audit build logs. Control access with granular, custom member permissions.
Mfuscator applies multiple anti-tamper mechanisms, from breaking automated dumpers to hardware-level code virtualization, so that your game's logic remains yours.
Advanced Unity IL2CPP metadata encryption/relocation/extraction, custom structure layouts, and runtime export removal break automated static analysis tools like Il2CppDumper.
Recompiles critical x64/ARM64 machine code into a dynamically generated, architecture-agnostic virtual instruction set. Protected methods are hard to decompile or statically reverse.
Actively detects and blocks mod loaders (e.g., MelonLoader, BepInEx). Shields against user/kernel-mode debuggers (e.g., WinDbg, Syser) and virtual environments (e.g., VMware, VirtualBox).
Generates random custom-mutated UnityPlayer.dll and internal libil2cpp. Relocates and weaves engine call graphs, strips vulnerable logic, and sanitizes internal literals.
Enforces pre-OEP integrity checks on all non-writable memory segments. Automatically code signs builds (Windows) and securely forces administrative or single-instance execution.
Cosmetically renames exposed libraries (e.g., GameAssembly.dll → Game.dll) to hide your engine footprint. Full asset encryption to block AssetRipper is arriving soon.
Pay only for successful builds using prepaid credits.
Your Organization type determines your rate and priority.
For solo developers & hobbyists
For professional teams & enterprises
Insights into Unity security and game protection.

Why Mono.Cecil-based Unity obfuscators and Mfuscator solve different problems and how to tell which one your game actually needs.

The path from our 2023 Unity Asset Store release to the new, separate, cloud-based, transparent, and developer-friendly Mfuscator SaaS platform.
BuildPipeline.BuildPlayer function call), the SDK automatically intercepts the necessary artifacts, transmits them to a build cluster for processing, and injects the handled binaries back into your output directory.-batchmode) protection of your nightly/release builds.Mfuscator folder and its .meta file from your project.